﻿using UnityEngine;

[System.Serializable]
public class TutorialSave : ISaveObject
{
    [SerializeField] TutorialStage tutorialStage;
    public TutorialStage TutorialStage => tutorialStage;

    public TutorialSave(TutorialStage tutorialStage)
    {
        this.tutorialStage = tutorialStage;
    }
}
